For some video games genres, fans come by default. For example, with sports video games, the ones most likely to play them are fans of the games in real life. For most genres of video games, however, you need to work to earn your players. While the following will apply to action/rpg games, these are points that can apply to any type of video game.
The most essential part of any video game is a good, solid storyline and plot. One of the great things about video games is that they have the ability to tell a story. Of course, books, which have been around for much longer than video games, do the same thing. Where a video game excels in contrast to a video game is the ability to actually "act" out the story yourself through the character onscreen. For example, with a battle scene, the visual aspect of the video game helps to give form to that scene in the way which the author saw it. A good exposition will introduce the main character, the protagonist, and other main or secondary players which play a great part in this story. The rising action part of the story will help to build the story up, giving us extra needed information about a character or characters and the setting(s), until we reach the climax. This is also where the villain can be introduced if he is not introduced to us in the exposition. The climax will most likely be that final struggle, that final boss battle, which decide the outcome of the story, and ultimately, the game. The resolution should tie everything together. If there is to a sequel to the game, this is also where you can create that "to be continued" feeling and set the player up for the next game.
The second most essential part of any video game is good characters. People should be able to relate to a character in the game, especially the protagonist, in some way, shape, or form. A character's nature can work to help draw the player further into the game. Good characters also help to make the game more memorable. Uniqueness of a character plays a big part here. What makes your character different from all the other video game characters out there? I realize that a character can only be so unique from the others, but what matters is how the character looks, thinks, and acts.
The third most essential part of any video game is side quests (and variability of them). A main storyline is good, but what is going to convince players want to continue playing your game if they want to deviate from the main storyline a bit? Side quests accomplish this function, creating a "game within a game". A simple, yet enjoyable mini-game can keep a player playing for hours on end. One of the reasons that Final Fantasy VII was so enjoyable is that it had many side quests to keep a player coming back for more, even after the main storyline was beaten.
Another essential part of a good video game is its "battle system". If your character gets into a conflict, or battle, how can the character act in battle? Does the character have just a simple kick and punch, or can the character do some flashy "super moves" as well? Does the character use any kind of special weapons or movements? The game camera plays a big part here. One of the biggest things that can turn off players is a bad camera. A player should be able to have a clear view of what he or she is fighting as well as the ability to freely move about. The controls should also be easy to use as well.
Another part of a good video game is its music. As a composer, singer, and saxophone player, I know how music can set the mood of a scene. If the main character in the game is in a frantic moment, the music will probably be fast-paced. If it's a more sad and somber scene, the music will reflect this as well (usually being in the key or either D minor or G minor, but not always).Repetition of a particular musical theme is fine and can help to engrave it in the mind of the player, but don't overdo it. Part of the reason why the Final Fantasy prelude and victory themes are so memorable is because they occur in every game in the series. A good soundtrack also means that people are more likely to buy the OST of your game.
The issue of graphics quality is a mixed bag. High quality graphics is always desired, but this is not an issue which, alone, can decide the outcome of a person's purchasing decisions. Try to be modest with your graphics. If the graphics quality is high, it can slow a game down unless a person upgrades their hardware to handle that high graphics quality without slowdowns. The amount of frames per second (fps) which a game should strive for to have a smooth playing experience is around 60 frames per second.
As I said before, these points can apply to any video game out there. If you create video games, theses are some points that can help you in really making it great for the players and memorable too. Be as creative with your game as possible. It is, after all, your masterpiece. If your game can stand the test of time, you will know that your game has done well.
I realize that I might have missed something, or not given enough information on a given point. If you know of something I missed or if you have some ideas of your own on what makes a video game great, please share it in the
comment box below, or e-mail me at catholictechgeek@gmail.com. You can also comment (and follow me) on twitter (twitter username is @rctechgeek). Feel free to subscribe to my rss feed as well. If you like this post, please share it with your family and friends.
In the meantime, while you are thinking or playing great video games throughout the years and feeling thirsty, drink some tasty Mystic Monk
Coffee (use this link or click on the picture below to access
the store and
purchase). Trust me, it's good coffee (in most instances, much better than
Starbucks
coffee) and you won't regret buying some (just keep it away from your
computer keyboard or laptop/tablet). For the summer, they are also
offering
Iced Coffee as well. If you like tea more than coffee, the monks also offer
tea for sale. Using the link (or
picture below) to buy the coffee (or tea) helps the monks out and helps
me with college expenses as well.
Feel
free to try out my apps for Windows
Phone: Mobile Media Manager, a media player app I made which has some
features
which (I feel) are missing from the system Zune player, and BSA Eagle
Tracker,
an app that boy scouts can use to track their progress to Eagle Scout
(when the
scout handbook isn't always handy). New versions of the media player
with new
features/bug fixes is coming within a week (most likely sooner than
this, but definitely within 2 weeks) of passing Microsoft Apphub
certification. The update for the free, ad-supported version of Mobile
Media Manager got denied in Apphub
certification, but it will be resubmitted within the next day or two.
The update for the paid version will be in certification with it (I've
been busy lately, and hadn't had a chance to submit the paid version
update to Apphub yet). BSA Eagle Tracker is also
getting a bug fix
for an obscure bug I noticed recently, so it is also due for an update.
BSA Eagle Tracker download: http://bit.ly/Mm1Upo
Mobile
Media Manager (paid, ad-free version) download: http://bit.ly/y3rf6V
Mobile Media Manager (free, ad-supported version)
download: http://bit.ly/xGCsWE
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Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts
Monday, July 2, 2012
Tuesday, June 28, 2011
The Supreme Court Decision and the State of Video Game Ratings Now
On June 27, 2011, the Supreme Court of the United States ruled that the video games are protected as a medium of free speech (or expression) under the first amendment of the Constitution and that the government cannot pass laws restricting the sale of any video game to minors.
To give you a summary of the law (parts taken from the Supreme Court opinion):
The law attempts to put violence into the category of obscenities. One of the main reasons that the state of California lost is because "it acknowledges that it cannot show a direct causal link between violent video games and harm to minors."[2] Using the definition of video games as free speech, the court said that "the curtailment of free speech must be actually necessary to the solution".[3] From what I can see, this law is separate from the ESRB ratings system that all (or most?) video games are judged by before they can be put on the market for selling. The ruling only affects any laws that a government has already made or could make.
To my knowledge, the standard ESRB ratings system is still in effect even with this ruling. Further, this ruling does not apply to a store's company policy if it has one. For example, Walmart (and a few other stores which sell video games) has a policy that that restricts the sale of M-rated games to those 18 (or is it 17?) and older. If a 12 year-old tried to buy a M-rated game (such as Grand Theft Auto), he or she would be denied because they do not meet the criteria in company policy for the sale of mature-rated games.
As Christians (and good people), we have an obligation to shield the young from obscenities and other harmful material. Parents are the ones that play the main role in doing so. Therefore, parents are the ones who should call the shots as far as which games their kids may or may not play. As the article says
If you have any thoughts or comments on this, please share them with me and the other readers via the comment box below. You can also find me on twitter (username is @rctechgeek).
[1] Brown v. Entertainment Merchants Assn., 564 U.S. 3 (2011)
[2] Brown v. Entertainment Merchants Assn., 564 U.S. 14 (2011)
[3] Brown v. Entertainment Merchants Assn., 564 U.S. 14 (2011)
[4] Brown v. Entertainment Merchants Assn., 564 U.S. 9 (2011)
To give you a summary of the law (parts taken from the Supreme Court opinion):
The law "prohibits the sale or rental of “violent video games” to minors, and requires their packaging to be labeled “18.” The Act covers games “in which the range of options available to a player includes killing, maiming, dismembering, or sexually assaulting an image of a human being, if those acts are depicted” in a manner that “[a] reasonable person, considering the game as a whole, would find appeals to a deviant or morbid interest of minors,” that is “patently offensive to prevailing standards in the community as to what is suit-able for minors,” and that “causes the game, as a whole, to lack serious literary, artistic, political, or scientific value for minors.” §1746(d)(1)(A). Violation of the Act is punishable by a civil fine of up to $1,000. §1746.3."[1]
The law attempts to put violence into the category of obscenities. One of the main reasons that the state of California lost is because "it acknowledges that it cannot show a direct causal link between violent video games and harm to minors."[2] Using the definition of video games as free speech, the court said that "the curtailment of free speech must be actually necessary to the solution".[3] From what I can see, this law is separate from the ESRB ratings system that all (or most?) video games are judged by before they can be put on the market for selling. The ruling only affects any laws that a government has already made or could make.
To my knowledge, the standard ESRB ratings system is still in effect even with this ruling. Further, this ruling does not apply to a store's company policy if it has one. For example, Walmart (and a few other stores which sell video games) has a policy that that restricts the sale of M-rated games to those 18 (or is it 17?) and older. If a 12 year-old tried to buy a M-rated game (such as Grand Theft Auto), he or she would be denied because they do not meet the criteria in company policy for the sale of mature-rated games.
As Christians (and good people), we have an obligation to shield the young from obscenities and other harmful material. Parents are the ones that play the main role in doing so. Therefore, parents are the ones who should call the shots as far as which games their kids may or may not play. As the article says
"No doubt a State possesses legitimate power to protect children from harm, Ginsberg, supra, at 640–641; Prince v. Massachusetts, 321 U. S. 158, 165 (1944), but that does not include a free-floating power to restrict the ideas to which children may be exposed. “Speech that is neither obscene as to youths nor subject to some other legitimate proscription cannot be suppressed solely to protect the young from ideas or images that a legislative body thinks unsuitable for them.” Erznoznik, supra, at 213–214.3"[4]However, with the (sad) moral state we are currently in as a society, many parents do not take their job as a parent seriously. Many parents don't care about what kind of games their child gets into and/or do not know enough about video games that are out there. To help that, you have the ESRB ratings system which rates video games and helps parents make an informed decision as far as which video games their child is allowed to play. Parents, before your kids buy a video game, do your homework and try to find out what is actually in the video game (this can be done by methods such as game reviews, asking other gamers, or even asking the person who works at the video game store; much of the time, people who work at video game stores have knowledge of the games that are already out or going to be released) so that you can make an informed decision.
If you have any thoughts or comments on this, please share them with me and the other readers via the comment box below. You can also find me on twitter (username is @rctechgeek).
[1] Brown v. Entertainment Merchants Assn., 564 U.S. 3 (2011)
[2] Brown v. Entertainment Merchants Assn., 564 U.S. 14 (2011)
[3] Brown v. Entertainment Merchants Assn., 564 U.S. 14 (2011)
[4] Brown v. Entertainment Merchants Assn., 564 U.S. 9 (2011)
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