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Friday, January 27, 2012

Fun times here at the Global Game Jam at Carnegie-Mellon University: Part 1

This weekend in 48 countries throughout the world, people are coming together in teams to make a complete game from start to finish in less than 48 hours. Most will realize that this is no small feat. It usually takes months, even years for some, for games to be created and published for the enjoyment of all gaming sheeple everywhere. However, these participants will do it all in less than 48 hours. How do I fit into all of this? I am Microsoft's representative at the Carnegie-Mellon University site.

Now granted, these games, like all other games, are always able to be improved and refined. But who can say that they make a whole working game in 48 hours? Anyway, the teams are now in their brainstorming sessions, but I have been able to make some of the teams consider windows phone as the platform of choice. Right now, the teams seem to be in a "plan game first, program afterwards" mentality. Unfortunately, none of the teams have shown up at my windows phone workshop tonight (it was probably scheduled at a bad time). Let's hope all of the teams brainstorm some great ideas.

If you have any comments or questions about this, feel free to ask or tell via the comment box below, or e-mail them to me at Teams at the Carnegie-Mellon site, feel free to contact me with any questions you may have about windows phone or imagine cup via the comment box or e-mail (address given above) or by twitter (username is @rctechgeek).

I will be posting more tomorrow, with pictures to boot.

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